Time Keeps on Tickin’…
by admin on Aug.01, 2010, under Uncategorized
Current time: 20:51.
We’ve swung into Act II, now, where things start happening more quickly.
If you can imagine that.
We don’t NORMALLY look in the basement…
by admin on Jul.29, 2010, under Uncategorized
First significant zombie lair scene. Lots of interesting complications, and had to re-render a couple of older effects to catch up with what I’m doing now, but the effect is, so far, very nice. It’s surreal and weird.
I couldn’t quite get exactly the effect I wanted, which was more… steamy… but this is looking very nice anyway.
This’ll probably be the “official” effect for this location.
“Enhance Sass Factor by 33%, Commander Data.”
by admin on Jul.21, 2010, under Uncategorized
Ahhh, I did some very cool things this evening, and I’m not just talking about that little parlour trick with the eight quarters, two carrots and a moustache.
I’d forgotten a couple of effects shots earlier, so I had to unseal the “vault,” go in and make a few changes, and then come back out.

In fact, the undead in "Flesh of my Flesh" are perfectly happy managing THEMSELVES, thank you very much!
Although the exposition scene is good the way it is, a little jotted note by Sean got me thinking about a slightly different way to touch the interaction between Katherine and Herbert. A little nip and tuck here, a little finding of the magical closeup there, and I managed to produce a very neat pop of tension in a spot that would otherwise have been only some fast exposition.
I know it’s a teeny tiny thing, but little bits like this help bring me back into the story, so it’s worth it to fix ‘em. You get a better story.
Besides, I’m not going backwards, and that’s the goal.
Fix the scene, nail all the video the way I want it, seal off the bulkhead, and move on into the next room.
Current time: 18:45
It’s a dirty job…
by admin on Jul.18, 2010, under Uncategorized
Set up a rather elaborate jig to basically shoot a short effect shot of rock and debris smashing into the camera.
In the process, I managed to melt part of the camera, which was not at all what I’d planned to do.
Took a few pictures of my little setup:
The idea was that I’d dump dirt onto the transparency so that it would look like junk collapsing against the camera. Seems simple enough, right?
Because the camera was at an angle, the frame was a trapezoid. I promise you no one will notice.
Once the stage was set, I had to block the image of the ceiling, so I hung a reflector card over the whole rig.
Remember that trapezoidal frame? This is where I discovered it mattered.
Ready, and action! Smooshing dirt.
The dirt, much like animal actors, really didn’t want to cooperate well with me. It wouldn’t quite fall the way I liked.
Darn physics.
Cleaning up after the shooting. This is an excellent opportunity to see several Guerrilla Production tricks in action.
First, notice that instead of paying good money for or spending good time constructing a sawhorse, we simply used a little cardboard box and an overturned trash can.
Second, our re-used tripod used to keep the light steady.
Third, our studio monitor appears to be — why yes, it is — a little $45 Target TV.
Fourth, the fancy device we’re using to angle our studio monitor up is an old tennis shoe.
That, apparently, is how we roll.
Everybody has their time.
by admin on Jul.15, 2010, under Uncategorized
I did it! I managed to take what was kind of a stanky death scene and make it actually work out much better than I’d hoped. Between Sean’s advice and ardent diddling, I think we’ve got a good emotional death.
And the timeline count is 16:00, which is even closer to the end!
You’ve got to move it, move it!
by admin on Jul.02, 2010, under Uncategorized
Okay, got a Zombie-Motion effect I’m actually pretty happy with. First integration went fantastically.
There will be movement. Thus say I.
Here’s hoping whoever does the sound design can get the audio effect I need.
Current time: 10:31.
Holy missed bullet!
by admin on May.16, 2010, under Uncategorized
Just about to dig into the next sequence of effects and saw some peculiarities on the server. Seems as if the raw footage was not properly copied during one of those ancient data transfers.
Yikes!
I’m really glad I found this out before scratching files off the Production machine!
So, I’ve transferred the one file I want to fiddle with, effects-wise, over to the laptop, and have initiated a full copy of all raw video from the Production computer to the server.
It’s gonna take some time…
Now we’re cookin’!
by admin on May.10, 2010, under Uncategorized
All effects and video edits done up to 10:07 (with the exception of the title sequence, which is its own special brand of weirdness).
“Yep, that ought to be wet enough. And explody enough.”
by admin on May.09, 2010, under Uncategorized
Finished the effects for the entire rooftop sequence. Mostly rain effects, and trying to keep track of where the rain was coming down depending on the camera angle. Probably missed a few, but oh well.
Built a nice minor explosive effect, though, of which I am somewhat proud. Went from a “Well, I hope I think of something” moment to a “Hey, that fits just perfectly right in there” moment, which is a good jump to make.
Still gotta drop this bundle of effects (13 different scenes) into the main timeline, but all things considered, I’m pretty happy with what’s going on so far.
Next comes one of the biggies — Zombie Motion&trade. I’m going to have to figure that out one way or another — might as well be now, and that way, I can track my progress in a more-or-less linear fashion.
Rain?!
by admin on Apr.18, 2010, under Uncategorized
Yep, puttin’ in rain effects. It’s not quite as bad as putting in bullet effects, but still, it’s pretty tedious.
Am also doing some neat tricks with a little camera shaking here and there. Surprisingly effective!
Think I did about a dozen effects shots today.









