Tag: effects
We don’t NORMALLY look in the basement…
by admin on Jul.29, 2010, under Uncategorized
First significant zombie lair scene. Lots of interesting complications, and had to re-render a couple of older effects to catch up with what I’m doing now, but the effect is, so far, very nice. It’s surreal and weird.
I couldn’t quite get exactly the effect I wanted, which was more… steamy… but this is looking very nice anyway.
This’ll probably be the “official” effect for this location.
“Enhance Sass Factor by 33%, Commander Data.”
by admin on Jul.21, 2010, under Uncategorized
Ahhh, I did some very cool things this evening, and I’m not just talking about that little parlour trick with the eight quarters, two carrots and a moustache.
I’d forgotten a couple of effects shots earlier, so I had to unseal the “vault,” go in and make a few changes, and then come back out.

In fact, the undead in "Flesh of my Flesh" are perfectly happy managing THEMSELVES, thank you very much!
Although the exposition scene is good the way it is, a little jotted note by Sean got me thinking about a slightly different way to touch the interaction between Katherine and Herbert. A little nip and tuck here, a little finding of the magical closeup there, and I managed to produce a very neat pop of tension in a spot that would otherwise have been only some fast exposition.
I know it’s a teeny tiny thing, but little bits like this help bring me back into the story, so it’s worth it to fix ‘em. You get a better story.
Besides, I’m not going backwards, and that’s the goal.
Fix the scene, nail all the video the way I want it, seal off the bulkhead, and move on into the next room.
Current time: 18:45
You’ve got to move it, move it!
by admin on Jul.02, 2010, under Uncategorized
Okay, got a Zombie-Motion effect I’m actually pretty happy with. First integration went fantastically.
There will be movement. Thus say I.
Here’s hoping whoever does the sound design can get the audio effect I need.
Current time: 10:31.
“Yep, that ought to be wet enough. And explody enough.”
by admin on May.09, 2010, under Uncategorized
Finished the effects for the entire rooftop sequence. Mostly rain effects, and trying to keep track of where the rain was coming down depending on the camera angle. Probably missed a few, but oh well.
Built a nice minor explosive effect, though, of which I am somewhat proud. Went from a “Well, I hope I think of something” moment to a “Hey, that fits just perfectly right in there” moment, which is a good jump to make.
Still gotta drop this bundle of effects (13 different scenes) into the main timeline, but all things considered, I’m pretty happy with what’s going on so far.
Next comes one of the biggies — Zombie Motion&trade. I’m going to have to figure that out one way or another — might as well be now, and that way, I can track my progress in a more-or-less linear fashion.
Rain?!
by admin on Apr.18, 2010, under Uncategorized
Yep, puttin’ in rain effects. It’s not quite as bad as putting in bullet effects, but still, it’s pretty tedious.
Am also doing some neat tricks with a little camera shaking here and there. Surprisingly effective!
Think I did about a dozen effects shots today.
Like a glove!
by admin on Apr.11, 2010, under Uncategorized
The three new effects sequences fit right in. I’m very happy with them.
Have exported the remaining exteriors in the first sequence. If I do this right, then I hope my next session will complete the initial exterior shots.
Which would be extremely cool.
Everybody needs to be WETTER!
by admin on Apr.07, 2010, under Uncategorized
Slammed out three effects shots today. Not horribly complicated, but I’ve been a little leery about approaching the rain effects. After reviewing, I think when combined with the right audio, it ought to be just fine. Looking forward to the rest of it being done!
Heh, I just realized the still was captured when the running lights were OFF, so you can only barely see the helicopter up there, flying over the building.
“Wait — LEFT is port?!”
by admin on Mar.29, 2010, under Uncategorized
Trying to get convincing running lights on a helicopter.
Actual running lights would have been easier.
Doesn’t look too bad, though.
Subcomposition designed for larger piece that includes lots of compositing with live footage. So, I’m excited to see it all come together.
That’s how we knock ‘em down!
by admin on Mar.27, 2010, under Uncategorized

Mark bringing the stricken copter in.
Finished the scene with the helicopter getting shot down. There are a few shots of ground-action that need to be fiddled with, though. Pushing them across the network to the laptop. I think they ought to go quickly.
“Set the hyperdrive…”
by admin on Mar.21, 2010, under Uncategorized
“…for finish this damn movie!”
Finished two effects today — the actual RPG strike, and an electrical board on the helicopter blowing up.
I’ve got to add an effect to the shot of them running from the helicopter, but I don’t anticipate much trouble from that.
The thing that bogs me down the most, unsurprisingly, is having to work with cranky old versions of Premiere and After Effects.



